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Alhambra

Posted by admin On October - 6 - 2011

Players: 2-6 (best with 3 or 4, pretty good 2 player variant with an imaginary 3rd named Dirk)
Length: 60 mins
Actual Length: Depends on number of players
Age: 8+

Prelude:
The Alhambra or al-Ḥamrā, literally “the red one”. and is the complete form of which was Calat Alhambra, al-Qal‘at al-Ḥamrā’ ”the red fortress”. It is a palace and fortress complex located in the Province of Granada, Spain constructed by the Moorish rulers in the mid 14th century. Moorish poets described it as “a pearl set in emeralds,” in allusion to the color of its buildings and the woods around them. The park (Alameda de la Alhambra), which is overgrown with wildflowers and grass in the spring, was planted by the Moors with roses, oranges and myrtles. The park has a multitude of nightingales and is usually filled with the sound of running water from several fountains and cascades which are supplied through a conduit 8 km (5 miles) long.

Object and Shortening of the Manual:
On a players turn, you may either
1.) take money from the market up to an amount of 5 in multiple cards (such as 2 and 3) or one card over the amount of 5 such as 9.
2.) Purchase a building from the building market and place immediately to your complex OR stor it in your reserves
3.) Construct or re-construct your complex by adding a tile from your reserve to your alhambra complex, removing a tile from your complex, or swapping two tiles with each other form your complex and reserves.

A rewarding mechanic, is if you purchase a tile from the building market with exact money, you may take another turn, if you do so again you may take another turn. Mind you, there are only 4 buildings in the building market at a time so this can only be done to at most 4 times, or if you decided to take money from the market OR reconstruct your complex as your additional turn, you may only do so once.

Players with the most buildings in each of the seven building types score in each of the 2 scoring phases during the game (which are shuffled within the money deck) and the last scoring phase at the end of the game; points are also awarded for players with the ‘ longest external “wall” section within their complex. Tiles in your reserve do not score!

The game ends when the building market can no longer be replenished from the building tile supply, final scoring takes place and  the player with the highest score wins.

Final Thoughts:
This game really is a pleasure to play. It’s neat seeing your alhambra complex take shape based on the tiles you purchase, and has a bit of strategy in gathering colors to score maximum points as well as competing for the longest wall if you choose. I highly recommend this one!

Final Final Thoughts:

Quality
Fun
Replayability

medium-hard not too hard to learn, more difficult to master