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Posted by admin On December - 29 - 2011

By Shaun Graham

Trapped in your own dreams you wander and search the imaginary labyrinth for a way to escape. Eight doors lead the way back to the real world. The more you push forward into the maze the less time you have to escape the dreadful grip of your nightmares. Are you able to escape before you fall asleep forever?

In Onirim you are a dreamwalker trying to escape from a maze by collecting all eight doors (Two of each color) to finally flea from your haunted dreams. The game is solely played with a deck of cards – but don’t be fooled – suspense and immersion await you.

The game could be either played solo or as a two-player cooperative experience. But the basics are almost the same.
After shuffling the 76-card deck you draw five cards to form your hand. There are three different symbols (sun, moon and key) and all are available in four different colors (red, brown, green and blue). On your turn you simply add one card from your hand to the labyrinth pile you form in front of you. To find a door you have to place three cards of the same color in a row. But you are not allowed to place a symbol next to a matching symbol. If you placed the third card, you search the deck for the corresponding door and place it in a separate row. Draw up to five cards again and continue the game in this fashion.

But the tension begins when you draw a nightmare card. These foes haunt you in the labyrinth and you have to battle these creatures. By either discarding a key-card or your entire hand, burning the top five cards of the deck or reshuffling one attained door card back into the deck you can defeat the enemy. You have some choices – but they’ll all hurt you a lot!

Mentioned key cards have not only the power to defeat a nightmare; by discarding one you could initiate a “prophecy” and look at the top five cards of your deck and rearrange them in any order after discarding one of them. And in addition to that, if you have the matching color key card in your hand when you draw a door, you can discard the key to add the door to your door row.
You win the game if you are able to collect all eight door cards before the deck runs out.

This sounds easier than it actually is. The game is definitely a nailbiter and will keep you engaged and stressed throughout the 10-20 minutes of gameplay. It’s easy to pick up the rules and highly addictive. The artwork is very unique and in my opinion perfectly fits the theme. I love it!

There are even three modules included in the game you can mix and add to your experience if you want to. They provide another layer of complexity and change the way you play the game. I like them all very much, but the “Book of Steps Lost and Found”, which dictates the order you have to collect the door cards, I like best.
Playing the two-player cooperative version is also very engaging and involves nice decisions.

I highly recommend giving Onirim a try. It’s a very unique game, has an interesting theme and beautiful artwork. It offers a lot of replayability by itself, but adding the modules gives you even more bang for the buck!

Try Onirim – and maybe it’ll haunt your dreams …


light not difficult to learn, not difficult to play