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Mage Knight

Posted by admin On January - 24 - 2012

Details:
Players: 1-4
Age: 14+
Length: 150 minutes
Actual Length: 50-75 minutes per person

I really don’t even know where to begin with this review of Mage Knight. I’ve now played it enough times that I finally understand what the frak is going on, and yet I’m having a current condition of tongue-tie. If I start typing away, I fear it will turn into a novel and severe finger cramps. I also see no possible way of explaining this game without rewriting a perfectly well written manual already included in the box. So instead of a novel, how about a short story of the experience? with pictures of course. Mind you, I don’t think i’ve written a short story since middle school.

Designed by Vlaada Chvatil, Brought to you by WizKids

Characters: 
- Tovak: the dark one with the really big glass sword (it’s kinda like Cinderella’s glass slipper, but instead of holding up an entire woman’s body on her tippy toes, it kills orcs and dragons and stuff).
- Norowas: a noble looking character with an even bigger more, I believe, reliable steel sword.
- Arythea: a lady mage who looks like she is terribly angry about something, maybe its her heavy head-dress, or perhaps it’s because she went out to fight dragons and forgot her pants.
- Goldyx: A dragon who apparently has no qualms about killing his own kind.

Setting:
“The sun is setting on the first day of your march across a land that borders on the familiar. You scale a hill and watch as the lights in a village to the west go out, one by one. Mortals need sleep, but as a Mage Knight, you do not feel the slightest bit fatigued, despite your earlier encounter with a small group of marauding Orc Khans. Turning north, a great Atlantean city glows on the horizon…” (from game box)

Story:
It’s dark so I can’t quite run as fast as I’m accustomed to. My laughter echoes through the quiet forest walls as as I picture the dark knights face as I left him stuck in the deserted plains with no hope of making it to a village before sunrise. I feel my lungs suck in the cold nights air, escorted by the song of wind, “I’m unstoppable” I scream!

I have fought half the orcs across the lands, taken down wizard towers with the help of NO ONE. I’ve discovered some of the rarest artifacts known to Man and Mage. I’ve fought alongside some of the bravest guardians and have procured unparalleled knowledge in the most extraordinary magic.

It comes down to this moment. All I can think about the icy sapphire hue of the Blue City; and my glory days when I shall be deemed the greatest Mage Knight of all time.

from WizKids

I choke on my own laughter and stop abruptly as I reach the outskirts of the impressive city. I stand in front of the Blue City, MY Blue City, the city I have been preparing for my entire existence, and there stands Goldyx, the Mage Knight Dragon.

There is no way around him as he is surrounded by uncrossable mountains and water. All I can do is watch as he conquers my beautiful Blue City. The spells illuminate the darkness and as I stand on the lifeless dry plain just clicks away from him… I feel a tear roll down my cheek.

The spectacle ends. Looking up at the sky, I see a shimmer of the sun rays peaking over the horizon. As I stand in the morning heat, I stare at the victorious Dragon, soon to be known as the greatest Mage Knight of all the lands, as he flys away from his beautiful Blue City.

The End.

 

Yea, so that is kinda what it feels like, well, if you really get into character.

The WizKids Mage Knight board game fuses elements of RPG and deck building all in a board game. As you become one of the Mage Knights, you go on a journey trying to conquer/explore/discover and control various places on the board gaining fame along the way. You build a more and more powerful deck of spells and artifacts that in turn make you a more and more powerful Mage. In the end, the Mage with the most fame wins. The game is very complex with a large amount of learning involved. If you can get past that learning curve, after a few games, it becomes a real pleasure to play. My favorite plays have been 2-player games focusing on the experience rather than flat out competition.

The components are great, as I’m finding with most WizKids games, so it’s well worth the price.

Final Final Thoughts:
Overall: 8

super-heavy huge learning curve, kills your brain

Quality
Fun
Replayability