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Alien Frontiers

Posted by admin On July - 29 - 2011

“Alien Frontiers is a board game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.”

Length: <90 mins
Actual Length: <90 mins
Age: 13+
Players: 2-4

Have you heard of KickStarter? It’s a great new way to help the creatives and innovates out there get a kick start, so to speak. It’s not just for games, but this is a game blog, so lets use a board game for an example. So lets say, you think you have this great idea for a game, but don’t have the funds to get that great idea out there.

You can sign up for KickStarter! How it works – You pitch your idea, put together some great photo and/or video representation and constantly update the progress during the pledging process.

If you get enough interested backers by the time your time ends then you get the money to proceed in publishing/printing your new game! If it’s not good enough, meaning, you don’t meet your goal, then you don’t get funded. All those who thought your idea was great, get their money back.

So why would people pledge and back you? Well, they thought Tory Niemann’s Alien Fronteirs was worth almost 10k over his initial pledge goal! What the backers got? As an example, someone who pledge $50, which is usually the cost of most board games got a copy of the Alien Frontiers game as soon as it was printed a special set of rocket scoring tokens… PLUS  a Kickstarter-Only “Space Crane” Alien Tech Card for use in the game. Worldwide shipping was included at no additional charge.

If you pledged more you got more goodies. I have to say, I’m super happy he got enough backers, because quite frankly, this game rocks!

Game Play & Shortening of the Manual:

Skipping the 2, 3 and 4 player set ups that can be found in the rule book, lets get right down to game play. Everyone gets a face up alien fleet card at the start of the game and play is clockwise.


  1. Roll your current number of ships (the dice are you ships)
  2. Use any alien tech cards and place your ships on the orbital facilities. Alien Tech cards can be used to alter your die and various other things.
  3. Discard down to 8 fuel and/or ore resources

You may use an orbital facility only if there are sufficient unused docking spaces, and you have the required values found by the orbital facility on the game board.

The whole idea of the game is to use the Alien Tech cards and Orbital facilities to get your colony markers on the planet. You gain victory points for controlling a particular territory of the planet and having colonies on the planet amongst other things.  The first player to place their last colony ship on a territory on the planet ends the game. The player with the most points wins.

Final Thoughts:

The game is an absolute blast! It’s loads of fun rolling the dice and hoping for doubles, or collecting a killer combo of alien tech cards to alter your dice to get the rolls you really wanted. There is plenty enough strategy in ways to gain victory points and allows for a good amount of interaction with players. I especially love the art work and quality of the game, it’s just really well done. The different orbital facilities are even name after famous scientists!

Check out Tory Niemann’s KickStarter video:

Final Final Thoughts:

super-heavy huge learning curve, kills your brain